Mark Wallace (of Walkerings) has a great article on MMORPG trust and the various player-to-player/player-to-company interactions that can occur in that sphere. It focuses on notable 2005 goings-on in two of my favorites: Second Life and EVE Online. Well worth reading, if you’re into MMORPGs, even if you don’t play those two in particular. The ramifications are relevant for the entire MMORPG space.

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